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AI Insights · Timothy · July 2024

Top 5 Shoot'em Up Games Performance on iOS in Oceania Q2 2024

Explore the performance of the top 5 Shoot'em Up games on iOS in Oceania during Q2 2024, including trends in revenue, downloads, and active users.

Top 5 Shoot'em Up Games Performance on iOS in Oceania Q2 2024

The second quarter of 2024 saw notable performances from the top 5 Shoot'em Up games on iOS in Oceania. Here’s a detailed look at their weekly downloads, revenue, and active user trends.

Survivor!.io by HABBY exhibited a strong presence with a significant increase in weekly revenue, starting at approximately $17.3K in early April and peaking at $22.1K by late June. Downloads saw a consistent upward trend, growing from 2.9K in the first week of April to 5.8K by the end of June. The game maintained a steady number of active users, fluctuating around the 26K mark throughout the quarter.

Archero, also from HABBY, demonstrated stable revenue growth with weekly earnings rising from around $7.8K in early April to $10.4K by the end of June. Despite a modest download count, ranging between 200 and 300 weekly, the game managed to maintain around 4.5K active users, showcasing a loyal player base.

Zombie Waves-shooting game by FUN FORMULA PTE. LTD. saw varying weekly revenues, peaking at $11.2K mid-quarter. Downloads remained relatively stable, averaging around 1K per week, while active users grew from 3.9K in early April to 4.5K by the end of June, indicating a gradual increase in player engagement.

Zombie.io: Potato Shooting by Joy Net Games, a newcomer released in late April, quickly gained traction with its revenue peaking at $14.5K in mid-June. Downloads were highest in the initial weeks, starting at 4.6K but tapered off to around 1K by the end of the quarter. Active users showed a declining trend, from 5.4K in late April to 2.1K by the end of June.

Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. saw steady revenue, averaging around $5.2K weekly. Downloads fluctuated, peaking at 3.3K mid-April, and then settling around 1.7K by late June. The game had a consistent active user base, hovering around 14K throughout the quarter.

Data for this analysis comes from Sensor Tower. For more detailed insights into these games and other trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024